There was no other game studio as small as us at these esport events. We were at multiple large scale tournaments running brackets with over 100 players. We grew Rivals of Aether into an indie fighting game force. After the game had a successful run on Steam Early Access and Xbox Game Preview in 2015, we also expanded the team. We also expanded the world of Aether by adding new story elements and intricate ties. As the years went by, we expanded the game with more and more characters. Each character pulled from animals and elements to get their own personal flavor and style. We wanted colorful characters with unique silhouettes that would stand out from each other with their intricate movesets. The world of Rivals and the characters were designed around gameplay first. Aether Studios can trace its roots back to 2014 when Dan Fornace and flashygoodness first began work on Rivals of Aether as a two person team working under Dan Fornace LLC.
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